masiarb
masiarb
Read the issue maybe? In my config file I set the threshold to 90% and in fact it works fine for captured pokémon (I already got 3-4 100% IVs pokémon...
``` # list of pokemon you always want to trancsfer regardless of CP obligatory_transfer=METAPOD,WEEDLE,PIDGEOTTO,MANKEY,SCYTHER,GEODUDE,RHYHORN,SANDSHREW,EKANS,DODUO,RATTATA,SPEAROW,ZUBAT ```
Yes I am running a single client.
``` ## Pokemon Transfer # Should the bot auto transfer duplicate pokemon autotransfer=true # Minimum amount of pokemon type to keep keep_pokemon_amount=1 # Maximum amount of pokemon type to keep...
I don't have another Ponyta, can't find them easily in my area.
``` Name,MyName Team,YELLOW Pokecoin,1150 Stardust,315670 Level,29 Experience,1774713,2000000 Km walked,623.492 Pokemons Encountered,4970 Pokemons Captured,4556 Unique Pokedex Entries,130 Evolutions,497 Pokestop Visits,6627 Pokeballs Thrown,7205 Eggs Hatched,152 Battle Attack Won,446 Battle Attack Total,446 Battle...
Well, yes... I think that's because I keep a minimum number of pokémon of 1? So maybe this bypasses somehow the "always transfer" rule?
Same folder, I have different files for different configurations, but they are called in different ways (i.e., (old).config.json or madrid.config.json, etc.). It may be like @staurakis said > or it...
Sorry, my bad. I am at work and currently working with JS, lapsus. Of course they are all `.properties` files.
Thanks for the pointer, but that didn't solve the issue for me. I just have one XCode project running and the app is running in the same workspace as the...