Marvin Krueger
Marvin Krueger
Thanks for your hint! > Am 26.02.2015 um 11:55 schrieb Pierre de Vésian [email protected]: > > Since mobile browsers support media queries, you could use that in the stylesheet. It...
Thanks a lot for your response! I found out that Unity luckily have this automated plugin integration for iOS: https://docs.unity3d.com/Manual/PluginsForIOS.html . So I use your tool for OS X and...
I have done some further investigations. What I found out so far: Faust is using Unity's `OnAudioFilterRead` method to change / add the audio data which is generated by the...
@sletz I tried to compile the faust code using the command `./faust2unity -ios -osx -nvoices 1 synth3.dsp` but the problem still persists. I can't hear any sound when using the...
@sletz I now used the command `./faust2unity -ios -osx synth3.dsp` for conversion. I imported the .unitypackage, assigned the generated `FaustPlugin_synth3.cs` to a GameObject, clicked "Initialization" button of the script, clicked...
Thanks a lot for your thoughts about it. I'll try to do this. Anyways, a fix from your side would be really appreciated as it produces a lot of crashes...
I would also really appreciate this feature. @gheatley do you have found a way to save a live photo with a certain playback type?
This project is written in JS and GLSL, you need to convert it into C# and HLSL in order to use it in Unity. Basically the fluid simulation uses multiple...
> Figured it out and made a PR @keijiro Works perfectly - thanks a lot! @keijiro merging this would really help as many people will update their target API level...
> Hi, @marvpaul! Thank you for the issue! Could you please provide your Xcode version so I will try to reproduce this problem on my machine? It's 15.0.1 It's this...