Marios Staikopoulos
Marios Staikopoulos
I'm not entirely sure about constexpr function pointers, apparently it is valid because the linker should be taking care of it, but its failing in clang-cl, and it may just...
I just ran into this issue today as well, Im trying to figure out how to correct it.
Could you also please look into fixing up the include paths? It's currently a nightmare integrating it into game engines... There is `glslang/Include`, good this is all standard and nice...
There is an issue still that has not been addressed by any of the propositions yet - the bind pose. I had planned to modify #1695 to account for bind...
I am going to bump this, but In my case I am seeing this behavior with clang-cl on windows. I've had to drop back to MSVC, but unfortunately all tools...
If I have followed the the linked threads correctly - apple silicon support has been merged into magick.Native and we are just waiting for the github CI and dotnet wrappers...
> Because of the discussion in the other thread: I wouldn't mind a co-maintainer on this. I don't use it much myself currently and I think someone with more stakes...
I'm going to close this, the original author has already started porting the changes incrementally starting with this: https://github.com/svenstaro/bvh/pull/99
> I've been implementing some new query shapes > > * Sphere > > * Capsule > > * AABB > > * OBB (almost) > > * Segment (tbd)...
@svenstaro Ill take a look soon, I was on a very long vacation :) I am back now.