marpate1

Results 11 comments of marpate1

> Hi, thanks for using my plugin! > Can you verify that the GDSercomm.dll exists in the path on your computer? > The file is located correctly in the repo...

> There might be some older c++ libraries that is missing in windows 10. I think this might be an issue outside my control. > I also found that GDSercomm,...

> > > Hi, thanks for using my plugin! > > > Can you verify that the GDSercomm.dll exists in the path on your computer? > > > The file...

> I wonder if it could be related to the overhead of having GDNative wrapper in between Godot and sercomm. Higher baudrate is faster, am I right? I'm not sure...

> > ...and there is nothing noticeably different, so I really don't understand it. > > Hmm interesting. So what does that tell us? > I wonder if there might...

> > This seems to be fine. The Parity, however isn't, so maybe that is it. > > I see Godot send out the interface parameters to the device: >...

> > PORT.open(port,int(baudButton.get_item_text(ID)),1000,com.bytesz.SER_BYTESZ_8, 2, com.stopbyte.SER_STOPB_ONE) > > Doing that might actually set it to default NONE because I think it does some kind of mapping. > In Sercomm it says...

> I am having issues to even getting it to work on my computer. So I am having a hard time debugging. > > I am stuck at #1 right...

> > I was also looking for more up to date serial communication libraries. One idea was to look into the Arduino IDE code, which is open source, to see...

> I got it working now Fantastic :) I think that the UART is transparent to this and that any USB serial should be fine, but maybe I'm over simplifying....