Mark Goetz
Mark Goetz
Is there a update to this? It appears that per [the Google Doc linked above](https://docs.google.com/spreadsheets/d/1XGTWYSks6L_20aAi4XiS-3pyi2cS_z_k-NKAroelGX8/edit#gid=0), the C2X / EDG parser supports a few things that currently incorrectly throw errors in...
> @markgoetz, which version of the extension are you using? I forget when we merged EDG 6.5 into our extension, but it's in 1.19.3 as far as I can tell....
Sure! ``` -------- Diagnostics - 2/26/2024, 6:33:04 PM Version: 1.19.4 Current Configuration: { "name": "Mac", "includePath": [ "/Users/markgoetz/Documents/dev/gbdk/mygames/swifty-beams-gb/**", "/Users/markgoetz/Documents/dev/gbdk/include/**" ], "macFrameworkPath": [], "cStandard": "c23", "cppStandard": "c++23", "intelliSenseMode": "macos-gcc-x64", "configurationProvider": "ms-vscode.makefile-tools",...
I changed the compilerPath and it seems to work! Thanks for the assistance!