Mark Kapilyan
Mark Kapilyan
+1 on the problems as above
Hey it is really hard to follow your code, can you edit the issue and fix the code identation please. I did attach daynamiclly the lablers the steps are: 1....
@wwwwwyyyyyxxxxx Dont destroy your perception camera, just set a new label config, when youll set a new label config with the newly genrated objects it will clean it up. Another...
@wwwwwyyyyyxxxxx Then i would recommend working with the RemoveLabeler method in the perception camera game object, everytime you add the labelers save them in the list, meaning every iteration save...
@wwwwwyyyyyxxxxx I did suggest you another approach, dont use m_lablers at index 0 to remove, thats why you get null reference, save a reference to the config, save it in...
It looks like you are missing something out, can you show me how do you declare the labler ? It should work, I used it exactly like i described
Super weird it look fine, very similar to my approach, and when i used `RemoveLabeler` my code worked. Maybe the `RemoveLabeler` works and you try to approach the labler you...
Glad to help @wwwwwyyyyyxxxxx hope youll get it right, I really hate destroying objects during an iteration you need to be super careful it always brings the null reference exception...
@BloodAxe tnx for the fast reply, I used the oflline version good to know there is another option such as concatdataset :)
Hey i would look #558 , we explained there the format of the depth data, you can use python to convert it