Results 16 comments of Marijn Zwemmer

I very quickly tried to just draw over it with the toolbar color. This "works", except for that the elements underneath still respond (and have priority over custom buttons added)....

Made an example branch, here's the commit: https://github.com/marijnz/unity-toolbar-extender/commit/c44faf216120d381fbf70eecb520e4c000276a65

And, any progress? :)

Looking quickly at the code, I guess it would be possible to take the children from the toolbar here: https://github.com/marijnz/unity-toolbar-extender/blob/9f4c9ba013f8e6cf3c21278e89bd450a16613a08/Assets/ToolbarExtender/Scripts/Editor/ToolbarCallback.cs#L49. Then either draw them or skip them. If somebody wants...

FYI, this might be easier with 2021, using Visual Elements.

Could you share a screenshot to illustrate the problem? I'm not fully understanding what you're saying.

Hey, I did an experiment like this on the 2d version. Maybe have a look and let me know if it helps. I'm not sure if this it a good...

Hey. Probably not. I did implement it in a BVH, in this project: https://github.com/marijnz/NativePhysicsBVH Otherwise, you can try to implement yourself :)

Good Test. My first hunch was a mistake here: https://github.com/marijnz/NativeOctree/blob/master/Assets/NativeOctree.cs#L123 and otherwise here: https://github.com/marijnz/NativeOctree/blob/master/Assets/NativeOctreeRangeQuery.cs#L94 but that seems correct..

Hi. Good point, never thought about exceptions (how stupid..) It should be rather easy. Just catch any exception, stop the coroutine and rethrow it. I can do it when I...