Marcos Casagrande
Marcos Casagrande
+1 This is happening to me aswell.
ReadableStreams are quite slow as compared to the old Reader/Writer interface, because the buffer is not being reused. Allocating a new `Uint8Array` on every chunk is one of the reasons...
I'm working on this, I'll try to have a PR by tomorrow.
Hey @101arrowz, I ran into the same issue and ended up doing a similar patch as @robatwilliams. Just wanted to check if you've had a chance to work on it...
This broke Wasm builds with `Aborted(Assertion failed: Tried to dlsym() from an unopened handle: -1)`, at least my game using godot-rust gdextension
> I recommend opening a new issue with more details. How does the issue lead to this PR? At a glance, it looks like new methods were added and existing...
Are there any plans to update to v15?