marco
marco
have you been able to solve it?
make sure your geometry has the boundingBox property defined
Hi, does anyone know how to improve this performance? I'm subtracting a `textGeometry` and takes a lot of time of process..
Not from my side. I have limit the amount of text allowed to only 1.. but still running slow
Hey! Have you tried move handlers to the parent mesh? ``` hover(true)} onPointerOut={() => hover(false)} > ```
We exported and worked with the updated model from Blender to an OBJ. It's not the best way but it works at the moment.
Hey! did you solve this?
uhmm, annoying. I'm dealing with the position. If I try to use `` _Base_ completely ignores the position and always aligns with the centre [0,0,0]. Any ideas on how I...
@drcmda @isaac-mason @Sam-Apostel
Hi! I have the same issue. What I did to partially solve it was to use inside (my case) `` where font is `const font = new FontLoader().parse(myFont);` and myFont...