manavortex
manavortex
I updated after poking around in the sources and noticed that, yes. :) We may need a better search here

the use case for this was the NPV export - you can import a morphtarget mesh over a regular one without the textures being upside down. I wouldn't expect any...
Hitman and eagul are on this :)
Code from Seb
That's completely out of scope for Wolvenkit, sorry. We don't even have a 3d editor!
Are you doing anything else with the files? It's a file system problem - WKit complains that something else is sitting on the files, and it can't open them.
Maybe the box there could have the game executable settings? I like it, very pretty, very clean
Yeah, that was the idea I had, but on a per-project base.
> just being able to tag a folder with a symbol at the start that means dont export is pretty powerful tho, as you can have all kinds of wip/workflow...