Ricardo
Ricardo
I am not sure, is a question: Why you use "uint64_t" instead "Entity::Id" ? Both looks copyable, and second case your call is more readable: "entity.id()" also you don't need...
Nice morphogencc, I do something different (more complex maybe), and works with 32 bits. ``` struct IntrospectionComponent : public entityx::Component { std::string type; entityx::Entity::Id id; }; ``` Is a component...
I need this!
Check funtion clang_getExpansionLocation: http://clang.llvm.org/doxygen/group__CINDEX__LOCATIONS.html#gadee4bea0fa34550663e869f48550eb1f
we need this, but it implied a big effort. I think in support reshape to infinite dimensions, but internally always is 1d, and maybe support some one special operators for...
Perfect, give me a few days, and i confirm if this is ok.