Makeplayhappy

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I'm attempting to trigger multiple captures where the first fires an external flash (not the popup one) via the hot shoe, and the rest fire without the flash. I've tested...

I'd really like to look into solving this issue, are there any docs on how the strips are generated and the flow of the HLSL files?

This worked for my use case https://github.com/Unity-Technologies/com.unity.demoteam.hair/blob/master/Runtime/HairVertex.hlsl#L160 ``` #if HAIR_VERTEX_ID_STRIPS float3 vertexOffsetWS = vertexTangentWS * (_GroupMaxParticleDiameter * (vertexUV.x - 0.5)) * (1 - vertexUV.y * 0.9); #else float3 vertexOffsetWS =...