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MPFB2 is a free and open source human generator for Blender

Results 113 mpfb2 issues
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What are 0 and 1 representing? Is it possible to display measurements? ![image](https://user-images.githubusercontent.com/70329303/187221655-906e1750-0989-4261-9939-1ee365868854.png)

enhancement

I wonder if it is possible and within the scope to review and adjust joint positioning, and what would be the process for that if yes (this basically means correction...

enhancement

If you want to cook your own rigify setup, the "generate" panel will not recognize it as a valid rig. Weight painting aside, it should not require much to support...

enhancement

While at the moment there is only one rigify meta-rig included in MPFB, it is perfectly possible that we would want to have multiple such rigs in the future. This...

enhancement

The rigify meta-rig moves the lower jaw teeth when being posed, but the generated rigify rig does not. There is probably some kind of logic to this that I just...

bug
fix exists - testing needed

In order to make shape keys available to, for example, game devs, it'd be beneficial to have the ability to add many shape keys at once. Possibly an entire category,...

enhancement

It's not always, though. Normally not when I just go directly through the steps, but after a while of tweaking and adding assets. I'm trying to come with a reliable...

fix exists - testing needed

Steps to reproduce: 1. Create human from scratch 2. Add standard "Game engine" rig 3. Convert to rigify (with produce enabled) Control `foot_tweak_l.001` appears to be rotated by 90 degrees...

bug
fix exists - testing needed

As it stands now, it is pretty tricky to use a rig which is not part of the source code. The tools for creating them are there though. Should cater...

enhancement

This is useful for creating the most cheap and basic facial animation in games, and those bones are natively supported by Unity mecanim system.

enhancement