Review correctness of joint positioning.
I wonder if it is possible and within the scope to review and adjust joint positioning, and what would be the process for that if yes (this basically means correction for a subset of vertex positions of the base body and/or target shapes).
The strangest joints are for the middle of the spine: if you actually check the structure of the skeleton (e.g. https://www.zygotebody.com/ from a simple google search), the actual spinal column is located about 1/3 - 2/5 of the thickness of the body deep from the back, but MakeHuman places two of the joints with barely any depth along the back. However I wonder if there may be less severe issues with the realism of some other joints too.
Actually, it does not need to be so dramatic to adress this without breaking compatibility. All that is needed is a target file that moves the joint positions. This target can then be loaded in the same way as any other target, if so desired by the user.
Concerning the issue itself, I think some input to the joint positions have been an attempt to cater for extreme poses. But that was at the dawn of time and before I got involved with MH, so I don't really know all the reasoning.
I definitely think the discussion is within scope.