Maicon Santana
Maicon Santana
Hi @larry104 looks like this behaviour is provoked by `PollInputEvents(void)` ... `CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;` And `rcore_drm` is checking if position is different than 0 instead of keeping the `CORE.Input.Touch.pointCount` based...
You could use the `target.texture.height` to get the texture height, the `GetScreenHeight()` only get the full screen height not the texture. 
Hi @raysan5 checking again the issue, the GetScreenHeight() returns the size of the windows when updated by EndDrawing. It is never zero for me but it returns the full screen...
Hi there, if we change the `GetScreenWidth` and `GetScreenHeight` to get the data from `CORE.Window.currentFbo` it works fine:
Can you not use the `GetRenderHeight` inside the `BeginTextureMode` instead so? It will get the `currentFbo.height`. `if (CORE.Window.usingFbo) return CORE.Window.currentFbo.height;` It gives the same results as the screenshot before.
Hi @lsck0, tested on my laptop and it is working, the only thing that I can see different from my test is the Hyprland/Gnome. Environment ``` OS: Arch Linux x86_64...
Hi @FedericoMansutti is it ok to set `SetConfigFlags(FLAG_WINDOW_HIGHDPI);` before InitWIndow? The issue is not on InitWindow(0,0 but when the monitor has a high dpi.