Dave Corley
Dave Corley
 Hello, with lights in my custom game definition, lights use RGBA values and not simply RGB. I propose a simple addition to game definitions which uses RGB by default,...
Hi! I've recently started on the Unity editor and set up rider2emacs on my system. I noticed after following the emacs wiki's guide on how to set up the daemon,...
Hi, sorry to bother again. As my FGD grows (it's only getting worse from here), there are more and more properties associated with a greater variety of objects. This makes...
Problem: Hi, hope this isn't a particularly weird ask. The engine I work in is cross-platform, and since Trenchbroom itself is cross platform, this has minor downstream effects for myself...
### Describe the bug I've a project which links a nuitka standalone binary in and uses it as a sidecar. In development builds and deb releases, this works awesome. However,...
Hi! I'm very excited to transition my python app from nuitka to a rust-first binary with signing etc. I've got *almost* everything working. Here's my `pyoxidizer.bzl` file: (as a `.txt`,...
https://github.com/DreamWeave-MP/S3LightFixes/actions/runs/18624086321/job/53099267968#step:5:203 Some unsafe function calls in the macOS api now cause build failures. I reverted back to 0.9.0 and everything works okay.
Hi, I gather this might be a better place to get hold of you than the nexus page. :) I *think* this might be a relatively simple problem. I'm not...