Owen L.
Owen L.
does anyone have a solution/workaround besides using gd script and a ts interface?
May or may not help, but sometimes putting `@gdclass` on your class can help when using decorators.
## THE BUG I fixed this. The problem is that the editor binary will not fire certan errors, but when exported with `*-template.zip` it will find the following errors/differences: *...
you need to follow this tutorial: [Compiling for macOS](https://docs.godotengine.org/en/stable/development/compiling/compiling_for_osx.html#compiling) (under creating an .app bundle)
Or just doing {number[3]} would be awesome too. Thanks for suggesting this.
Also, there are some errors in the godot.d.ts (lines 4686 and 47134, I think), it would be nice to fix them, along with #126.
I can confirm that this is the same for Rectangle, another window resizer. **Before:** **After**
In the meantime, **To fix, just resize the window a small bit and back manually.** This should fix the issue.
Ohhh... This is a thing with basic JS. When passing a method to a function as a callback, the parent scope or `this` is reset to the scope of the...
(also the errors are just piped from JS, they can't change it without rewriting the compliler)