@MadsAmi

Results 3 comments of @MadsAmi

If it is any help, you can import .ase into blender (jka import plugin on jkhub), then from blender to obj or fbx. Would be nice to have either obj...

@osen Thanks for the tip. This looks really interesting, I'll be sure to use it.

In Q3 engine games, these curves, or patches would tessellate depending on how close you were to them in-game, thus in the editor their complexity is kind of 'unknown'. It...