Wow

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I'm using Cura 4.12.1 and this is still happening(Caused print to fail): ![Screenshot from 2021-12-08 11-29-23](https://user-images.githubusercontent.com/5232999/145185941-c988bad0-8c3c-4bf9-9e45-633ac7515ef9.png) [CE5_upper_part.zip](https://github.com/Ultimaker/Cura/files/7675011/CE5_upper_part.zip) [cura_logs.zip](https://github.com/Ultimaker/Cura/files/7675031/cura_logs.zip)

This happens in cura 4.11.0 as well

I confirm this is also happening for me on Ubuntu 23.10 (kernel 6.5 and kernel 6.7). Steam seems to make more that dont close everytime games are opened

Tested in 5.4, while the tree supports are quite improved...i found some issues with the tree-support interface where they appear mid-air ![Screenshot from 2023-07-09 19-53-52](https://github.com/Ultimaker/Cura/assets/5232999/3a50975e-565b-40ac-b8b0-304e288a1f5f) [CE5_scope_eye.zip](https://github.com/Ultimaker/Cura/files/11995790/CE5_scope_eye.zip)

Black screen even with all foveated encoding options turned off. The phone feeds back to ALVR just fine though, as the vr preview still moves around with the phones movements

@tutacat No errors reported in ALVR log. I dont know how to get phone logs if there are any. Resolutions and etc all are adjusted to phone, even checked encoding...

Been trying to get adb logs, but having stability issues. Will post the logs as soon as i can get everything to co-operate. https://github.com/alvr-org/ALVR/issues/2069

Interesting result. Did you use the cnckitchen one? they seemed to get pretty amazing results. Perhaps the gcode needs to be generated per printer config. i definitely see some spots...

https://youtu.be/TGa_KvKLDR8

I don't enjoy making comments like these, however, as stated by aritger in the first reply (of the second link you commented): "Fortunately, NVIDIA's internal code base is organized such...