Jaeyun Noh
Jaeyun Noh
this is a very interesting PR. thanks!
` GL_INVALID_FRAMEBUFFER_OPERATION: Desired resource size is greater than max renderbuffer size ` is the issue we are trying to address. It seems like computers with less Max Render Buffer Size...
culling tilemap should be pretty easy, because the tile positions are already sorted in an array. fetching the tiles within viewport should be doable in a constant time.
what's the point of this PR? is there a problem that needs to be solved?
it's not per-game per se, but if you resize window and move your unit around, you'll be able to reproduce it relatively easily.
Remind me not to gamble on your website lol
Not to diss the creator of this repo, this repo is like 10 years old. there are many better alternatives out there like: https://github.com/moddio/taro https://github.com/timetocode/nengi https://github.com/geckosio/geckos.io