Markus Schütz
Markus Schütz
Interesting stuff! Just to let you know, the binary potree format is about to have a minor update in the following weeks. Instead of a predefined set of attributes, it...
@ibgreen Hi, sorry for the late reply. Regarding visualization, I think that one of the most important and relatively cheap techniques is Eye-Dome-Lighting: - https://tel.archives-ouvertes.fr/tel-00438464/document (chapter 4) - https://blog.kitware.com/eye-dome-lighting-a-non-photorealistic-shading-technique/ -...
Btw, the changes to the file format are probably going to be bigger than initially expected. I'd like to take this opportunity to change it so that it outputs a...
Hi! Seems like the window might still be opened on the second monitor by default so if you just have one monitor, it won't show up. As soon as you...
The first couple of "too slow" during start up are okay, but if that happens every frame there is likely something wrong somewhere. Can't really debug this over github. I...
@r0bbE We're currently not checking whether 1 or 2 bytes of the red, green and blue channels are used. If everything is black, it might be because Skye assumes colors...
fixed: https://github.com/m-schuetz/Skye/commit/bef8ad1e412fbaf5e5a16f93cfb76fb96db51469 Simple forgot to re-add the second permuation pass in distribute.vs after some experimenting. As a result, distribute.vsa nd distribute_attribute.cs shuffled to different locations.
Hi, it's only set to 0 if your pointcloud has just one vertex buffer, i.e., if it has less than 134M points. If it has more than that, another code...
In glsl, 1.0 / 0.0 gives Infinity and -1.0 / 0.0 gives -Infinity which is good to have since there is no predefined infinity constant. Would be good to either...
> > There's far too much divergence in the space to make a long-lasting web standard, in my opinion. DXR has still not seen large-scale adoption, and game developers are...