lzaiats
lzaiats
Basically it is UDP congestion the problem.. Lidgren-old appears to drop less packets than LiteNetLib, for example... I will reproduce a little sample code, with LiteNetLib, Lidgren-gen3 and Lidgren-old so...
Hi @RevenantX ! Here is the simple benchmark I made... It sends reliable and unreliable messages and count sent and received messages... LiteNetLib reliable performance is not good compared to...
@RevenantX Heeeey! Awesome news! I ran the tests changing the values of the NetConstants.DefaultWindowSize and here are the results: ---- WindowSize = 16 Testing LiteNetLib... Processing... DataSize: 43537500b, 42517kb, 41mb...
@RevenantX ;) Actually I only increased the value by hand to understand the maximum throughput the lib could achieve... On the game (production) I will not touch this number ;)...
@DanisJoyal I tried a lot of configurations and I had no luck! @nxrighthere Nice to see your benchmark suite! Also I made one using exact the same libs you did...
@DanisJoyal Wow, nice results! Using 1ms of sleep or no sleep at all?
@nxrighthere Bingo! :) The old lidgren version is far better than the gen3, and its also almost the same performance than ENet... Amazing ;)
@sikfreeze I handled the InAppPurchaseEvent.INIT_ERROR and used a boolean that controls if the phone has a Google Account on it or not... When the user try to buy something, i...
After some more investigation I found that this issue only occurs when I dispose and create a new client for every "handover" operation I make... Basically I was connecting to...
@yallie I am using the latest master! Actually we will need more than one client per server, since one server will handover to more than one server... I will test...