lw1990

Results 7 comments of lw1990

The way heroiclabs.com handles this is by using a customizable 'tick rate', as explained: "Tick rate¶ The server will periodically call the match loop function even when there is no...

@nicolodavis my understanding is that isConnected only tells the player on their respective client if they are connected or disconnected from the server. While that's useful a good addition to...

Is that how the current mechanism works? If there are 10 players in a game, and player 7 disconnects, how do clients 1-6 and 8-10 know that it was player...

If the current mechanism is the client polling the server for a connection (and the server doing nothing really), and you're going to change it so that the server does...

It seems to me there needs to be two features implemented to get the time-based features we as game developers want: 1) There needs to be a way to schedule...

can someone provide a tutorial on how we can implement turn timeouts triggered on the server, even if it's not part of the boardgame.io feature set yet? this issue has...

@nicolodavis I've been thinking about server-authoritative multiplayer games and turn timeouts and I may have come up with a solution that doesn't require server-side async timers like this issue suggests,...