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flutter外接纹理尝试

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``` __weak typeof(self) wself = self; _glRender = [[GLRender alloc] initWithFrameUpdateCallback:^{ [wself.textures textureFrameAvailable:textureId]; }]; textureId = [_textures registerTexture:_glRender]; [_glRender startRender]; ``` 在这一步,textureId的值为nil,请问哪里出了问题呢?