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不能展示三角形

Open shaobinbin0621 opened this issue 4 years ago • 0 comments

__weak typeof(self) wself = self;
        _glRender = [[GLRender alloc] initWithFrameUpdateCallback:^{
            [wself.textures textureFrameAvailable:textureId];
        }];
        textureId = [_textures registerTexture:_glRender];
        
        [_glRender startRender];

在这一步,textureId的值为nil,请问哪里出了问题呢?

shaobinbin0621 avatar May 26 '21 03:05 shaobinbin0621