ludos1978

Results 35 comments of ludos1978

i'd love to bring this up again. i can code, but i woudnt know where to start in this project. also maybe the project aim has changed in the last...

i figured out how to install a plugin > npm install pluginname i also finally figured out that an engine is what is meant when i should activate a plugins...

is there a better place to discuss this? I assumed the plugins to be part of the marp system, which i read was supposed to be easy to use? If...

after several hours i solved it. this is my final version to embed videos using ![]() for local files and @[]() for linked youtube/... files. ``` // engine.js const mdItVideo...

dispose seems to work equally well. i have checked in that change already, however i did not remove the stop functions from c & c# codes. the problems with the...

It does make sense to move the destroy code to that function if i think about it. However i would recommend testing the editor play/stopping again with OnDestroy multiple times....

I just wanted to remind you that the samples in the repository https://github.com/ludos1978/screen_capture_lite should be working. if you wanna import them. you could leave out the ExtendedSample in Scripts and...

> Your saying it does not resume capturing? Technically it does resume, but restarts immediately again. So for the end-user it does not resume capturing. Because the variable named window...

I dont think it will resume capturing the window at any point in time. At least it did not at any point in time for me. The window variable is...

1. window variable is defined when starting the thread 2. window is resized while capturing 3. if (width != window.Size.x || height != window.Size.y) will fail and abort the thread...