luciensadi

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See discussion in #329 for more information.

Yeah, I like that idea. It abstracts away a lot of the cruft while still keeping the "look at me, I've got bandoliers full of APDS" feel that players like....

Same with ASK and WHISPER.

SR3 p43: Dice pools initially become available for use at full value as the first step of the first Combat Turn of any encounter. Characters can then draw from them,...

This one's actually harder than it sounds. It can be overhauled, but the overhaul would reorder the list of results (best match first); this would interfere with the X.Y indexing...

Grenades are hard to balance. Nothing stops someone from throwing a grenade and then running around a corner so the NPCs can't retaliate, then throwing again and again until the...

AOE spells are also not implemented in the game since they're hard to balance and make non-griefy too. Throwing grenades in the same room would raise the question of why...

Distance rules for melee have a really wonky implementation-- you're out of range until you succeed at a test to close the distance, and then you're in range. There's no...

Still a lot to do here: - Have a chance for arrows to not break on impact, allowing you to retrieve them - Check for gunfire noise and make sure...

Also make sure health-category spells and adept abilities don't work on inanimate NPCs.