Lucas Vinícius
Lucas Vinícius
The crash I experience can be described as: - game freezes for a few seconds (I'd say around 5); - "game stopped working" window appears - crash logs in event...
Hey @YoruBestBudPingu , is there any other info about the crash you've noticed? Like, when does the crash happen for you?
Hmmm, I've looked around the scripthookvdotnet issues a bit and I think it could have something to do with one of the Natives directly called in this mod; maybe one...
Or... it could be something with the MarkAsNoLongerNeeded function and underlying natives. At least the "Access violation" error, that is (the stack overflow is probably something else)
Haha yeah, it's pretty unpredictable. Have you made any changes to the code before testing? Even if you didn't, did you recompile the mod or something like that?
Hmmm, were the crashes without the debugger all of the "access violation" type? Those crashes that happened after winning wars, were they right after winning or a few seconds or...
hahah when I crashed, I checked windows's event viewer, it showed the exception type there too. Hmmm, could the problem be in the gangs' AI then? Maybe when they're trying...
Hmmm... I still think it's something related to this mod because other mods don't seem to have the same issue. About your and your brother's configurations, are you using the...
I've made a few tweaks to the mod in the "untested" branch... I haven't tested it too much, but have had no crashes so far. I guess I haven't tested...
I use Visual Studio Community 2013, referencing the latest ScripthookVDotNet (the latest release from https://github.com/crosire/scripthookvdotnet/releases) and a NativeUI.dll that was built with that SHVDN (I don't know if I built...