Luca Sangemi
Luca Sangemi
Thank you very much for your help, I changed the line of code as you specified, but unfortunately the issue is still there. I'm obviously expecting the frame to cover...
Please excuse the delay. Actually, even hard-coding a 2.0 value, the outcome does not change. Instead, I've observed something interesting by changing the width and height passed to the QOpenGLFramebufferObject...
Ok, now I'm able to play a video the correct size simply by means of rhi usage (thanks for your example)!
Well, unfortunately I'm still having this issue both using devicePixelRatio() and hardcoding a 2.0 value (although I don't have a retina display, just for the sake of trying), while it...