Francisco Gallego
Francisco Gallego
If you need them, you've got several implementations of Marsaglia's XOR Shift+ algorithms here https://github.com/lronaldo/cpctelera/tree/development/cpctelera/src/random anything marked as `_mxor_` means Marsaglia's XOR Shift. All versions have been tested against Dieharder...
I can indeed confirm that SDCC is smart enough to do optimizations when multiplying/dividing by constants. I haven't test all possible combinations, but those I have tested are well translated...
Yes, callee and fastcall are a nice new feature. SDCC developers have had some small problems with some peepholes breaking generated assembly when using these new conventions, but they seem...
Yes, you are right. My script does not compile examples, nor wyzlib. In fact, I would prefer to follow CPCtelera philosopy of integrating all sources to prevent problems with changing...
@nestornillo Thank you very much for all this great and deep work. This is trully a lot of interesting and well done work. I need some spare time to sit...
I have thought of it many times, but most of the time discarded it because it always requires a concrete structure for bounding box representation. Some games may use a...
Neat analysis and proper solution. Adding a flag for not checking for AMSDOS header on raw binaries is clearly needed for these cases, to prevent these problems. Please, add the...
I think your feature request is clear. In fact, something similar was already on the TODO list for CPCtelera. AugustoRuiz is pointing to possible implementations, as replacing pixels of a...
Created new branch named `colorreplace` for this feature
This issue is currently under development in the `colorreplace` branch. @Arnaud6128 initiated development with a pull request that has already been merged to the branch. Now functions are being reviewed...