lostlont
lostlont
Using `.AddTo()` in a MonoBehaviour adds an `ObservableDestroyTrigger` to the specified game object. If a component has the `[ExecuteInEditMode]` attribute then the destroy trigger is added to the game object...
Exporting project in release configuration makes optinal Gd references empty without a debug build
### Steps to reproduce 1. Have a **godot-rust library**, a **Godot project**, and the two linked together with the **gdextension file** for both debug and release builds. 2. Have a...
**Describe the bug** Binding objects implementing `IInitializable` or `IDisposable` makes them initialized/disposed by the kernel. Binding a decorator via `Container.Decorate().With()` decorates an already bound object. But binding a decorator which...