lostlont

Results 3 issues of lostlont

Using `.AddTo()` in a MonoBehaviour adds an `ObservableDestroyTrigger` to the specified game object. If a component has the `[ExecuteInEditMode]` attribute then the destroy trigger is added to the game object...

### Steps to reproduce 1. Have a **godot-rust library**, a **Godot project**, and the two linked together with the **gdextension file** for both debug and release builds. 2. Have a...

bug
c: register

**Describe the bug** Binding objects implementing `IInitializable` or `IDisposable` makes them initialized/disposed by the kernel. Binding a decorator via `Container.Decorate().With()` decorates an already bound object. But binding a decorator which...