Loris Giraudo

Results 12 comments of Loris Giraudo

Hi, thanks for your work! One quick question, you mentioned in issue #36 that you were experimenting with efficientnet. Did you manage to train the network and get good performance?...

Hi all, I'm getting 'Error: THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' How can I fix this? I'm already using Knightro63 repos... Edit: I'm also getting the 0x500...

Sadly not. I could only managed to make it work with a MacBook

Hi, I'm also interested in running it inside a docker environment. Have you found any solutions?

I just reverted to a local environment to make it work, I'll stay with this conf for now. A question if I may, what's the difference between running mode command...

Hi @Larpoux, do you plan to get this implemented? Thanks for your hard work, Loris.

That's convenient. Do you have any suggestion on how to implement startPlayerFromStream on web, or will it be on your todo list in the near future?

Sorry if I strees about this but I dont quite understand. In [this](https://github.com/Larpoux/flutter_sound_web/blob/d2b42cfb193e8b776e9c25ede45dc9239f9126c6/src/flutter_sound_player.js#L254) function, from the web implementation, there's no logic. Meanwhile, in the [android counterpart](https://github.com/Canardoux/flutter_sound_core/blob/62d2b0e59537e0326384f484c499786ad4b6e48a/android/src/main/java/xyz/canardoux/TauEngine/FlautoPlayerEngine.java#L236) (if this is the...

Thank you so much, no problem at all. You are saving many people lives with your hard work!

Got it, take care first of all! I'll try a workaround to substitute startPlayerFromStream() with startPlayer() on my code for the web release. What are the new features you are...