lordubbe
lordubbe
I experienced heavy warning spam when using Camera.Render in a separate, unrelated system: `You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture...
This PR moves the accessing of cameraColorTarget to OnCameraSetup from AddRenderPasses to get rid of warning spam when using Camera.Render in another object. Not sure when this became necessary, but...
I just came across this tool and it is absolutely wonderful! However, I am missing one crucial feature: the ability to change the path to the build, or in other...
The folder browser popup doesn't scale with screen size, making it possible to end up being unable to close the popup without resizing the window! 