lordloki

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Maybe @panzergame can supply you with master+branch libload build....

Here you have a ubuntu 16.04 build https://mega.nz/#!d4Uw0AgB!cMG1Q0Bxa8npCLwe6vMkdDeS9rAh1RXAv1IGJvbsg-U It was hard as the libraries are outdated mostly. It is compiled without international text and opencollada.

now you have to use `asynchronous` word instead of `async` for LibLoad. `async` is a reserved word for Python 3.7 now. https://github.com/UPBGE/blender/wiki/Release-notes-version-0.2.4#compatibility-issues

Yes, i think it is related to libload bug

For me it works when you select start:0 and end:7 ![image](https://user-images.githubusercontent.com/1015605/102825793-d11c6880-43df-11eb-85e7-95c43cd393d0.png) This way LOD bias blur the image while this one is animated. PD: The init bug exists

Really, i dont know where is the issue. I compared with respect to upbge 0.2.4 and it is the same: https://user-images.githubusercontent.com/1015605/102942723-62f6a500-44b6-11eb-8937-d18138a6ef5d.mp4

I was doing several tests and I don't see clearly the issue. I mean: - The blend is libloaded 2 times. The second one is rejected because is was loaded...

For windows there is this build with lastest master (https://mega.nz/#!kh9xWTjD!XQkbcDQH8ysYDeEd3FXtY8qXwrAex5blELLNMQvgkZ8)

I just test with last upbge 0.2.5 build and it doesn't crash for me. Could you upload a test example?