Longtime

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@Xeno69 any suggestions to fix or troubleshoot?

Found a bug here. Steps to reproduce: * set infantry viewdistance to a low number and air viewdistance to a high number * spawn a combat UAV and exit UAV...

I am also using these settings: d_InitialViewDistance = 1000; d_ViewdistanceChange = 2; // server sets, client may change later EDIT: nevermind not relevant, the bug appears with default settings

I am able to easily reproduce this bug. I edited the steps above in the top post. Please review. Did you try with the combat UAV turret control? That step...

It seems to set view distance here: https://github.com/Xeno69/Domination/blob/master/co30_Domination.Altis/client/fn_uav_check.sqf#L30 the while loop exits when the player chooses "release UAV controls" but the viewdistance stays set at d_ViewDistanceAir maybe after getConnectedUAV player...

`d_save_to_mpns = 0` I am not sure where to delete the namespace file, however. @Xeno69 do you know where it is stored?

I added a fix for review. https://github.com/Xeno69/Domination/pull/469

@Xeno69 Maybe we can fix this? I was thinking "reset progress" button on the administrator user interface with user confirmation to avoid an accident.

I am thinking about implementing this. I think the old island patrol is disabled now? d_with_isledefense isn't initialized by default that I can see. Maybe a param setting when true...

thanks, it was disabled and I did not notice