lody

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The only thing I can really notice so far is that the model has various LOD levels, and in Momentum it is rendering the best LOD only.

Found another one in surf_seaworld_fix ![Image](https://github.com/user-attachments/assets/9fc28d8c-43a3-421e-8f4f-a97d66f4ddfa) Sphere textured with nature/movingplane `setpos -763 316 -1067` Triggers the crash on this map instantly (its just when this object is rendered) No logs...

[crash_sphere.zip](https://github.com/user-attachments/files/19161879/crash_sphere.zip) ![Image](https://github.com/user-attachments/assets/b57bd637-64b6-4def-afb1-2d4a51b9b1d3) Here's a simple map that consistently crashes the game. Just look up so that the sphere is rendered and you'll get a crash

[crash_sphere_16brush.zip](https://github.com/user-attachments/files/19162092/crash_sphere_16brush.zip) ![Image](https://github.com/user-attachments/assets/67453be8-67d8-493e-8ade-f2ce6ea16629) I've remade it from scratch to ensure it's not some messed up geometry, this is a 16 sided sphere in hammer++ that reliably crashes. Textured with any translucent...

I tested this on DOD:S and TF2 and it crashes those games too (crash_sphere bsp above) Just have to setpos to -320 320 320