lody
lody
The only thing I can really notice so far is that the model has various LOD levels, and in Momentum it is rendering the best LOD only.
Found another one in surf_seaworld_fix  Sphere textured with nature/movingplane `setpos -763 316 -1067` Triggers the crash on this map instantly (its just when this object is rendered) No logs...
[crash_sphere.zip](https://github.com/user-attachments/files/19161879/crash_sphere.zip)  Here's a simple map that consistently crashes the game. Just look up so that the sphere is rendered and you'll get a crash
[crash_sphere_16brush.zip](https://github.com/user-attachments/files/19162092/crash_sphere_16brush.zip)  I've remade it from scratch to ensure it's not some messed up geometry, this is a 16 sided sphere in hammer++ that reliably crashes. Textured with any translucent...
I tested this on DOD:S and TF2 and it crashes those games too (crash_sphere bsp above) Just have to setpos to -320 320 320