llandwerlin-intel
llandwerlin-intel
We should probably drop the intel extension. Same stuff can be implemented with KHR. I guess we should also replace glslc by glslang.
I'm experiencing an assert in debug builds : ``` 4\Stray-Win64-Shipping.exe: ../src/vulkan/wsi/wsi_common_x11.c:908: x11_surface_get_formats2: Assertion `f->sType == VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR' failed. ``` This doesn't look like it's coming from DXVK after grepping the code....
> Replying to https://github.com/ValveSoftware/Proton/issues/4932#issuecomment-2708999567 Would you mind trying this change for the B580? : https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34008 I was able to play the game locally with this.
My bad, I botched the change (by changing the approach half way after finding a fix). The MR is updated and it seems to work fine for me.
Looks like you're running into a GPU hang. What kernel version are you running? Are you using specific game settings? I'm using Proton Hotfix on steam.
> Looks like you're running into a GPU hang. What kernel version are you running? Sorry, just saw the version up there, should be fine. > > Are you using...
Really odd... I have no issues playing the beginning of the game (inside the sewers).
Playing the Sam's story DLC and it seems to work fine here, no hangs.
Adding more to this, I was able to capture a title to try to analyze some corruption on my driver. Replay works fine. But trying to trim the capture by...
> [@llandwerlin-intel](https://github.com/llandwerlin-intel) We run trim tests in our CI daily and do not run out of memory; we have 64GB in those machines but do frequently run jobs in parallel....