Willem-Jan van Rootselaar
Willem-Jan van Rootselaar
An option to Read the parameters from the Animator Controller to send the values directly to the animator instead of the blendshapes.
**Describe the bug** The lip joints are not named with left and right naming convention. So when working with weights it's not easy to mirror. NGSkintools **To Reproduce** Just setup...
Still some people don't read this page well. So I added the exact steps how to use the cloud module.
initial support for Unity Animator #8
Now the mfcc uses 12 coefficients? Is it possible to calculate also the delta so the coefficients can get to double or triple the amount to have more accurate matching...
When trying to bake a character this error appears and the bake stops. Not sure yet wat caused the missing value. The build materials seems to work fine. No errors....
It looks liker there is an issue with self.dup() in custom_step. It expect attribute 'setup_root' but is has not this attribute. You can create this off course, but it should...
Enable and disable phonemes in profile. To test quickly what phoneme causes issues. Now you have to delete a phoneme to see if it causes issues. Unwanted triggers. maybe something...
Oculus has a sil param that gives a 1 if there is no audio. You can make a param in uLipSync that has silence but this value also goes to...
When creating a blend matrix between left en right side controls. The the left side has -1 scale the result is that x is 0 en the control becomes unstable....