Lior David
Lior David
See PR https://github.com/unrealcv/unrealcv/pull/146 which fixes the build on 4.20.3
I was able to solve it with PR https://github.com/unrealcv/unrealcv/pull/146 on windows (crossed compiled the plugin to Linux)
Should be fixed with PR https://github.com/unrealcv/unrealcv/pull/146
I agree this is a good idea. In addition, your application needs to listen to the `WM_SETTINGCHANGE` broadcast (see [here](https://msdn.microsoft.com/en-us/library/ms725497(v=vs.85).aspx)).
Sorry, I'm not the maintainer of this repo, and it seems abandoned. Create a PR with your patches to my fork and I'll see what I can do.
@ratchetfreak I don't understand. I'm already not calling it every frame, only when the user clicks the "fold tree" button.
Sorry for being vague, I'll try to explain better: I have an hierarchy of objects, which I show on screen via simple recursion: `void Node::Show() { if (TreeNode(mName)) { for...
OK, that was pretty easy. All I needed to do was change the Show function to: ``` void Node::Show() { if (foldAll) SetNextTreeNodeOpen(false); if (TreeNode(mName) || foldAll) { if (foldAll)...