Leon Rosengarten

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You can find my initial work here. https://github.com/lion03/UE4-K4W-Plugin/tree/TressFX

Got it! @khillesl-AMD Thank you very much! I will start by creating an importer and and a simple baseline.

@khillesl-AMD Would it be possible to provide a document that details which buffers/params/resources belong to to each shader and their bind flags? P.S. This is the repo I am pushing...

@khillesl-AMD I ran into an issue regarding coordinate spaces, while your shader is Y up UE is Z up. Can you please let me know what should be changed to...

Nothing official, this is my initial unreal engine integration. https://github.com/lion03/UE4-K4W-Plugin/tree/TressFX-4.16 It is still in pre pre pre alpha state and barely functional and is still under heavy development. No lighting/shadowing...

I was in contact with AMD about that and it is stuck due to licensing issues. Unfortunately I cannot share with assets I made because they are modified AMD assets

Followup: I found a different approach. In version 4.14 Epic introduced a forward rendering for vr that uses a light grid to access dynamic light data during base geometry pass...

@khillesl-AMD The way TressFX currently written it is very hard to integrate without rewriting TressFX Lib. The major issues with the current way TressFX is written is: 1) Asset loading...

I ended up using the tfxproj file from the viewer to import the rest