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@cyinwind 大佬,我把你的LockFreeQueue代码拉取下来,但是报错了,请问我可以参考一下你的代码吗 ![image](https://user-images.githubusercontent.com/5306029/198507106-73a3456c-920d-4474-8e7e-d3abbc02effe.png)

> @cyinwind 大佬,我把你的LockFreeQueue代码拉取下来,但是报错了,请问我可以参考一下你的代码吗 ![image](https://user-images.githubusercontent.com/5306029/198507106-73a3456c-920d-4474-8e7e-d3abbc02effe.png) 解决了,我把代码改成下面的样子就没有问题了 ``` c# using System.Threading; namespace XLua { public class LockFreeQueue { internal class SingleLinkNode where U : T { public SingleLinkNode Next; public U Item;...

if you follow the official default configuration, the cmake will build the "libfzf.dll" into the "build/Release" folder. then you should copy the libfzf.dll to the "build" root folder. ![微信截图_20240718105648](https://github.com/user-attachments/assets/e0dc3786-6679-426b-b056-5c8c1199048d) ![微信截图_20240718105725](https://github.com/user-attachments/assets/97900192-042d-4d30-b037-fb59b91e19fd)