likangning93
likangning93
Draco includes documentation for building their encoder/decoder to asm.js as a fallback for use cases where `WebAssembly` isn't available, for example, if a user is required to use Internet Explorer...
This is reproducible using the Duck GLTF: https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Duck/glTF-Embedded/Duck.gltf Tested in Three.js using https://gltf-viewer.donmccurdy.com/.
Running a very large (~10 million triangles, 1 GB buffer) model through `gltf-pipeline` can cause the pipeline to run out of memory even when running with `max-old-space-size` set to something...
