Kanbaru
Kanbaru
``` kanbaru@MacBook-Air ~ % java -version openjdk version "16" 2020-11-11 OpenJDK Runtime Environment Microsoft (build 16+10-20201111) OpenJDK 64-Bit Server VM Microsoft (build 16+10-20201111, mixed mode) ``` ``` kanbaru@MacBook-Air ~ %...
I've tried using G_DEBUG=fatal-criticals, but it didn't break on C#.
在XeNTaX论坛上好不容易才找到你的工具,Thank you for your job :) 发现mot_parser.py文件中第129行的dump_motion方法没有返回值, 这导致第32行的 gtba["animations"][name] = dump_motion(frame_count, tracks); 后续导出gtba文件内容是错误的. 我尝试在dump_motion方法后面添加了return motion_data,他可以正常生成gtba文件了. 导入Blender的gtb模型文件看起来好像是骨骼有一些小问题,  然后我又导入了gtba动画。  最后得到了错误的结果,我猜测可能是gtb骨骼不正确导致的问题。 能导出Nier2的人物动作真是非常酷的! 我使用的测试文件pl0000 [testFile.zip](https://github.com/delguoqing/nier2_tools/files/1977396/testFile.zip)
'class.instanceOf' may have problems This is my modified version: ```lua function class:instanceOf(clazz) local curClass = self.__class while curClass do if curClass == clazz then return true end curClass = curClass.__super...
See here: https://github.com/lihaochen910/Nier2Blender but "convert euler angles to quaternion" function is wrong.  and The test file I used [test_file.zip](https://github.com/C4nf3ng/Nier2Blender/files/1980612/test_file.zip) Not far from success, please help me! :)
MacOS 14.4.1, Apple M2 Ultra For some unknown reason, my version of macOS cannot find the AppKit dynamic library file: /System/Library/Frameworks/AppKit.framework/Versions/Current/AppKit, and the target pointed to by the soft link...
关闭编辑器时报错 **XXXComponent继承链:** _UPlayerSensorComponent[UClass, BlueprintType, Blueprintable, BlueprintSpawnableComponent] -> USensorComponent[UClass, Abstract, BlueprintType, Blueprintable] -> UActorComponent_ ``` Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of PlayerSensorComponent /Engine/Transient.World_0:PersistentLevel.BP_Trigger_C_0.PlayerSensor to ActorComponent failed UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_CoreUObject UnrealEditor_CoreUObject...