Michael Maltese

Results 47 comments of Michael Maltese

I think the CI failure is fixed by #11, and isn't related to these changes.

> Did you consider replacing SDL_Rect with SDL_RectF, from SDL.2.0.10 ? Nope, because I didn't want to be limited to 2.0.10 and above (Ubuntu Bionic is still on 2.0.8). I'm...

There's no current way to do thisβ€” Creatures just looks small on modern screens! The official engines have the same issue. It is possible to implement, though not on my...

Going to leave this open as a reminder πŸ™‚

Thanks @neuromancer

# Submarine Type: Vehicle UID in Eden.sfc: 104 Classifier: 3 1 6 Movement Status: 0 (Autonomous) ATTR: 12 Limit: {0, 0, 8352, 1200} ACTV: 1 (Activated1) Sprite: subm.spr Tick: null...

# Bees Type: SimpleObject Classifier: 2 10 3 UIDs in Eden.sfc: 10, 11, 12, 13 βœ… Buzzing noise (Eden.sfc current sound) βœ… Basic animation (bees move in circles) βœ… Advanced...

@bedalton yes, please create a separate issue per variant for missing commands, and another separate issue per variant for extra commands that shouldn't be valid.

Yes, CMake doesn't define any install targets yet

Hey @bedalton , you mentioned you have C1 docs that list `MATE` as a command. Can you share those docs? I've only seen https://web.archive.org/web/20170814234719/http://www.gamewareeurope.com/GWDev/downloads/cdn/creatures_caos_guide.pdf