Michael Maltese
Michael Maltese
I think the CI failure is fixed by #11, and isn't related to these changes.
> Did you consider replacing SDL_Rect with SDL_RectF, from SDL.2.0.10 ? Nope, because I didn't want to be limited to 2.0.10 and above (Ubuntu Bionic is still on 2.0.8). I'm...
There's no current way to do thisβ Creatures just looks small on modern screens! The official engines have the same issue. It is possible to implement, though not on my...
Going to leave this open as a reminder π
Thanks @neuromancer
# Submarine Type: Vehicle UID in Eden.sfc: 104 Classifier: 3 1 6 Movement Status: 0 (Autonomous) ATTR: 12 Limit: {0, 0, 8352, 1200} ACTV: 1 (Activated1) Sprite: subm.spr Tick: null...
# Bees Type: SimpleObject Classifier: 2 10 3 UIDs in Eden.sfc: 10, 11, 12, 13 β Buzzing noise (Eden.sfc current sound) β Basic animation (bees move in circles) β Advanced...
@bedalton yes, please create a separate issue per variant for missing commands, and another separate issue per variant for extra commands that shouldn't be valid.
Yes, CMake doesn't define any install targets yet
Hey @bedalton , you mentioned you have C1 docs that list `MATE` as a command. Can you share those docs? I've only seen https://web.archive.org/web/20170814234719/http://www.gamewareeurope.com/GWDev/downloads/cdn/creatures_caos_guide.pdf