lgrammer
lgrammer
> RenderDoc is not really a great GPU profiling tool. You'll want to use NSight/RGP/Xcode/GPA/etc (Nvidia, AMD, Apple, Intel) depending on your GPU manufacturer. > > CPU metrics are also...
I reduced bloom.wgsl to its simplest form and only noticed a negligible increase in performance with bevy frame diagnostics and the profiler (somewhere between 5-10 fps improvement?). Here is the...
After moving on to the render code.. So far my only clue has been this:  When I divide into the mip dimensions in bloom/mod.rs to reduce it, I get...
I'm probably a bit newer to graphics programming than some of you @JMS55. Can you go into detail into what that means for you? Are you not seeing a huge...
I'm turning all three on yes, but tonemapping itself can be on/off without a difference. I'll provide the code just to fully clarify. 250fps (hdr on w/ bloom on and...
@superdump sure np i'll make sure to convert to ms whenever I can moving forward. Sorry about that.
It might also help to note that this occurs even without any actual bloom in the scene. Blank screens get the same hit when changing the camera settings.
Just to confirm what @JMS55 was saying, I tested it on an older Nvidia machine with a different display (1050 ti, 1080p display) also using Vulkan and the performance loss...
Just to confirm had this issue as well on 24.x drivers but only with Vulkan and DX12 backends. GL does actually work for me... but with a strange side effect...
edit: Posted too soon. Forgot to add with_transparent(true).. turns out GL still works for me just like before. So just Vulkan and DX12 still fully bugged out. Trying to change...