lgpmichael2
lgpmichael2
Hrm, I've been looking into the code and see you're doing a binary chop to detect joins. I'd think that'd be fast enough in a worst case scenario, but seemingly...
Hi, thanks for getting back to me. No problem, I'm attaching an image.  If your origin is at point A, and you're trying to determine the angular extents of...
Hi, Yep, that was one of the options I'd considered. But it's still iterative, as if the extrema doesn't match exactly with the angle, all you can do is rotate...
The use case is simply line of sight in a game system. With an environment which includes objects built with bezier curves, it's to know what needs to be clipped...
Just wanted to mention I've pulled and used this and it works very well. Speed for working with polygons with thousands of vertices has gone from 25 seconds to less...
If it helps, this is what I've managed to put together to build xdelta on Centos 6, which isn't using most of the stuff that xdelta3 requires (for some reason,...