Frank Yang
Frank Yang
When we edge collapse, we also remove the degenerate face(s) incident to the edge, which results in removing further edge(s): ``` | x | edge degenerate-face edge | x +...
Fixes #134 In collapseEdgeTriangular, only whole degenerate edges are removed, so we can maintain the implicit sibling property. However, this results in losing at least one halfedge that should remain...
Hi, I was running the quadric error simplification on meshes with multiple connected components and it aborts because it encounters degree 2 vertices in the interior (the face indexing {...
Hi, will there be support for double precision Vector's? If not, would it be difficult to add (in the non-Enoki case)?