lfricken
lfricken
I did manage to debug it, but wasn't able to crack it.
[Discussion thread](https://github.com/Significant-Gravitas/Auto-GPT/discussions/1619) You could either set a hard max on recursive limit (and how many sub agents each agent can hire) or make it depend on the difficulty of the...
> Seems this is already implemented in the form of agents, no? No. See the linked discussion thread above your comment. @algopapi They can execute commands. They can't run concurrently,...
I maintain that such a feature should be referred to as fullauto :gun::gun::gun:
Does the same thing happen if you run a window of that game at that same resolution? Because if so, it's not Nucleus Coop's fault, it's the game.
I had this idea as well. I thought a better name would be Carnot Engine.
> @lfricken There are conflicts now @nponeccop fixed
> @lfricken CI fails @nponeccop Fixed linting issues and checked tests