lewisxy
lewisxy
Any update on this issue? I just came across this exact behavior in an application I am working on. In my use case, there is a compute task running in...
> So you need to make the 'outside' of your API async, which shouldn't be an issue since your main thread has to talk to Comlink asynchronously anyway, while the...
@andlabs Thanks for your quick reply I managed to build `main.exe` with the following command without getting compiler errors ``` g++ main.c -Iinclude -Llib -lui -l:libui.res -luser32 -lkernel32 -lusp10 -lgdi32...
I tried to rebuild the library with the same configuration of the latest source (which is currently 465 commits ahead of the Alpha 3.5 release) and the build was failed...
I got the exact same error on my MacBook. Any update to this? I don't think `xvfb-run` is available on MacOS.
OK, after hours of debug, I made it work on an MacBook Pro (with Apple Silicon M1 Pro) running MacOS 12.6.1. This solution SHOULD work on any Apple Silicon based...
Unfortunately, the project I am working on stuck at C++17 for now, so no coroutine. It isn't super performance demanding right now, so my workaround is to chain or nest...
I created a temporary solution by patching the `nm`. Created a python file called `nm_patch.py`. ```python #!/opt/homebrew/bin/python3 import sys import os args = sys.argv[1:] args.remove("--dynamic") # print(args, file=sys.stderr) os.execvp("nm", args)...
I believe `minerl.data` only works for older version (`=1.0.x`).
When connected to external display. Here is the output of that command. ``` COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME plasmashe 8461 lewisxy mem CHR 195,255 619 /dev/nvidiactl...