Lewis Lepton
Lewis Lepton
bear in mind macOS is a little cunt for running things natively with gamepads. so if you really want gamepads, xinput & magic are a good thing ;) that or...
oh yeah kha does have support, but when making a native application for macOS, it doesn't fully work due to drivers etc that macOS does not have like linux or...
ok cool. ill try now or later on today, I mainly use haxelib for all haxe stuff. what may be good to look at is even trying to cut out...
just help with hopefully some screenshots would be great ;)
hmmmm. this is the output ``` Error: ./src/sdl/Sdl.cpp:62:2: error: use of undeclared identifier 'timeBeginPeriod' timeBeginPeriod(1); ^ ./src/sdl/Sdl.cpp:213:2: error: use of undeclared identifier 'timeEndPeriod' timeEndPeriod(1); ^ 2 errors generated. Error: ./src/sdl/GL.cpp:63:14:...
ha. it built quite a bit more this time. but then came up with some other errors here is the last portion which has the errors ``` lib/x86/SDL2.lib opengl32.lib winmm.lib...
little bit better here is the output ``` @/Users/lepton/Developer/Heaps/GAMES/MIORA/bin/obj/darwin64/all_objs Undefined symbols for architecture x86_64: "_SDL_CreateWindow", referenced from: sdl::Window_obj::__construct(String, int, int) in 5a0e3030_Window.o "_SDL_GL_CreateContext", referenced from: sdl::Window_obj::__construct(String, int, int) in 5a0e3030_Window.o...
just tried and it seemed to have. but said about SDL missing `ld: framework not found SDL2`
though am sure i have installed it in hxsdl. plus do have it in my local frameworks folder
the pictures i posted before show the layout of the hxsdl setup